Welcome back to Hindenburg Training at KFAI.
This is a training sequence designed to make you more comfortable with using Hindenburg for editing projects. This is class #3.
In this lesson we’ll look at setting volumes, making fades and exporting your work.
First, let’s review how Hindenburg regions work, with a closer look at the volume (or “gain”) controls.
Now let’s take a look at the work you did in Lesson 2.
By now you should have your promo project underway with narration you recorded and a selection of sounds and music already brought into the edit window.
Let’s see how music levels can be adjusted in relation to a piece of narration. Here you see the narration highlighted in track 1, with our eerie music highlighted in the clipboard.
We can drag the music into track 2 underneath the narration.
With a left to right swipe over the music track at a point near the beginning of the narration, we can highlight a portion of the music that will become the “fade zone” – the area where our music fade will happen.
The level of the shaded area can be brought down with a simple click and drag.
Now we can zoom out to see the end of the music track. By grabbing the right boundary of the music, we can pull it forward so the music ends shortly after the narration does.
Now it’s a simple matter to add some sound effects. We’ve dragged the music into the third track and brought the sounds into track two. The narration has spread out a bit to create space for some sounds.
Here’s where you can really listen to your project to determine if the levels are appropriate. Drag the top boundary of your sound effects chunks up or down to find the level that sounds best. You don’t want to overwhelm your narration, but you also want to make sure the effects and the music are loud enough to be heard. Consider that many of your listeners will hear your work while driving, and all elements of the mix will have to compete with road noise.
Once you have your tracks organized and levels set, you can unify them in a group so they will stay together.
Technique #1: Highlight all three the tracks by shift-clicking on the titles at the left edge of the screen. Then right click on one of the track titles and select “Link Tracks”
Technique #2: Highlight all the audio on the screen by shift-clicking the different blocks and right click on one of the blocks to select “Group” (or use the keyboard to hit Ctrl + G)
Now it’s time to export the audio. Make sure all tracks are included by checking the Mute / Solo buttons on the left side of the screen. Then right click on any piece of audio in the group and choose “Export Selection”.
You can make some exporting choices, including what type of file you want to create.
Take note of these variables:
You can also export audio directly from the clipboard. Hindenburg shows you how.
Export from Clipboard
When you export your audio, name the final copy using some of the key information on your script (remember your promo script?)
The “Spot Number” is a six number code we use to identify audio pieces that play back from our Rivendell software in studio 4.
The “Label” is a name we use to describe the spot.
In naming your spot, combine the spot number and the label with your name. Use underscore marks _ to fill the spaces because some of our equipment dislikes .mp3’s or .wav files that have spaces in the names.
The final audio name of your audio production should look something like this: 012646_Vehicle_Donation_Halloween_Bob.wav