KFAI News Dashboard

Hindenburg Training – Class 2


Welcome back to Hindenburg Training at KFAI.

This is a three part training sequence designed to make you more comfortable with using Hindenburg for editing projects.  This is class #2.

At KFAI, we use Hindenburg on six different computers:

At any of these computers, look for the red “H” Hindenburg icon on the task bar at the  bottom of the screen, or in the program menu.

Double Left click on the red H  to open a Hindenburg session.

Let’s revisit some of what you learned in Class #1.  This basic Hindenburg editing video (My First Segment) is more comprehensive than the beginning videos you watched in the first class, but it covers some of the same ground and will provide new information as well as giving you a helpful review.

Now let’s work on a project that involves recording your voice and mixing it with music.  In your folder, you’ll find a script and a sound file in a folder titled “Promo Project”.

Open the script.  You’ll read it off the screen.

Next, open a new Hindenburg session and save it in your folder as “yourname_promo”

Enable a track for recording in your Hindenburg session.

Open your mike and start the recording.

Read through the copy several times.  When you’re finished, press the space bar to stop your recording.

Edit the narration until you are happy with it and place the finished version in your clipboard.

Next, open the folder called “Mystery Sound Effects” and import the sounds and music you’d like to use to illustrate the final product.

You can bring these directly into the clipboard by right-clicking on the clipboard section you wish to use.

Navigate to the “Mystery Sound Effects” folder, open it and highlight all the tracks.

This gives you a nice assortment of sounds to work with.  But you don’t need to use them all.  Sometimes less is more!  Get things arranged in a way that you think will work,  and when you’re done, save the session.

In lesson 3, we’ll learn about setting your levels and making fades, working with multiple tracks, and exporting the final audio.